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ETHNO CLASH

Western design has effectively permeated the global aesthetic culture. You can go to any country in the world and see either the influences of Western design, or the objects of Western design themselves (iPhones, cars and SUVs, Nike sneakers, glass skyscrapers, Coke cans, high heels and sport coats, bicycles, sunglasses, etc). North American and European Continue Reading

GUIDED BEHAVIORS

Fundamentally, design is an interplay between users and technology. Almost always, this relationship is a one-way street where the technology has to be adapted, or softened, or explained, or packaged in such a way that any user can immediately understand and wield it. Note that we’re using technology in the broadest possible sense here, meaning Continue Reading

ORIGAMI

The art of paper-folding originated in China and Japan hundreds of years ago, and has evolved into a masterful artistic genre. This simple method of turning a two-dimensional pattern into a three-dimensional form has been (for us Westerners) a delightful source of little paper swans, jumping frogs, boats, and tiny hats. But modern designers have Continue Reading

PROTO-FACTURING

Rapid prototyping has been a tool used by the design, engineering, and architecture fields since the advent of computer-controlled fabrication systems in the 1990’s. The basic methods have been either additive (stereolithgraphy, 3D printing) or subtractive (CNC machining). Additive methods slowly “grow” the part within a build chamber out of various substances that bond with Continue Reading

BLOBJECTS

The term Blobjects was coined in the 1990’s to represent an emerging trend in product design. Blob-Objects were increasingly finding favor with designers who were empowered by the ability of new 3D CAD software to sculpt and deform organic shapes. This most likely emerged as a counter to the more angular, severe forms generated in Continue Reading

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