Tag Archives: digital

DIMENSIONALISM

The discipline called “Design” is very broad, encompassing everything from Architecture, Fashion, and Product design to Graphic, Digital, and Brand Design. Generally designers specialize in one of these specific areas, and rarely work across disciplines. One of the strongest factors that divide designers is the boundary between two dimensions and...

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PROTO-FACTURING

Rapid prototyping has been a tool used by the design, engineering, and architecture fields since the advent of computer-controlled fabrication systems in the 1990’s. The basic methods have been either additive (stereolithgraphy, 3D printing) or subtractive (CNC machining). Additive methods slowly “grow” the part within a build chamber out of...

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INFOGRAPHIC ARTIFACTS

Many have said that Design is communication. Typically designers are trying to express elements of a brand’s values, or communicate a device’s functionality or proper method of use, or weave a narrative about the relevance of the object in a person’s life. Sometimes, “because it looks cool” is as deep...

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VECTOR LINES

We’ve posted several trends about the interplay between the digital and physical worlds. One aspect of the digital aesthetic that has emerged, coinciding with a broader revisiting of 1980’s design cues, is the Vector Line. Originally, this element was introduced via early 1980’s (even late 1970’s) arcade graphics: Asteroids, Tempest,...

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DIGITAL REALITY

When the digital age truly arrived in the mid-90’s, digital UI designers worldwide were challenged to envision the aesthetic of this new medium. Not surprisingly (and very cleverly), they drew upon metaphors familiar in the real world: folders, arrows, hands, buttons, drop-shadows, transparencies. These intuitive cues helped users make the...

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